Saturday, October 10, 2009
Card Review!!
Today i shall talk about another card. One that is commonly used in many decks and is considered a staple!It is None Other than Our good Friend and also our Worst Enemy!
SHA ZOO!
Okay, the here's the card in person and we shall now discuss his usefulness.
First off, Sha-Zoo is a 3 cost monster with up to 2 core reduction possible which makes it splashable in any deck and makes its full potential shine when in a Mono-Amethyst Deck!
This little buddy truly shines when he is destroyed though, Which would enable the control player to exhaust up to 2 spirits on the field, Which could be used to save your self or give you an advantage during your own attack. The reason being is simple, and its because Sha-Zoo is basically a 1 for 3.
How is this possible you ask? Well lets take this scenario as an example!
You want to break past an opponents defences! Both players have one life left but all you had was a beat beetle on your side of the field while he has a Dragon Emperor Siegfried and two sickle-fool Joker on his field and your opponent looks smugly at you knowing that almost nothing you drew could save you. Both players have no cards in hand and you bank all your hopes on this last draw! You draw and it turns out to be Sha-Zoo. You jumped up and praised God as you smile at your opponent as you play the Sha-Zoo. Your opponent's smug face instantly turns back. He knew that with that draw he had lost. The reason being if he blocked Sha-Zoo, he would have to use 1 monster to block it and thus getting Sha-Zoo to be destroyed as all his monsters had higher BP than the Sha-Zoo, thus causing his other 2 the sickle-fool Jokers to get Exhausted and thus allowing your beat beetle to hit him directly for the win! And as such, with that one card, you turned around a game and won it!
The moral of the story is: Sha-Zoo is a card that many fear and that when played correctly, will give you an unbelievably large advantage, mostly in a 1 is to 2 or 3 ratio. Like Silent wall, it can be used for defensive purposes, however, it can also be used in an assault against your opponent, hence making it a very useful and flexible card!
However be warned fellow Battle Spiritans, when Sha-Zoo loses its cores and is unable to sustain its lvl 1 cost, it isn't destroyed but depleted (sent to graveyard) hence, you do not get to exhaust any spirits on the field!
The Rating i would give this card would be a 10/10 giving its useful ability and affordable cost!. It both saves your ass as well as kicks your opponents ass! Whats not to like about this card?
Well, This concludes this weeks (or rather last week's) card review. I hope you all found it useful and please look forward to our next card review! XD
Hope all you Bs players out there do your best!
Dan here, Signing off!
Moved A Core @ 12:15 AM
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Name: MoV - Battle Spirits
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